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Lighting and postprocessing explorations

For Rogue Waters I helped to develop time of day system and establish direction for lighting and postprocessing, created some initial presets that were later polished by other artists!

Final presets visible in game by:
https://www.artstation.com/sebx

Final look of the game, preset by Sebastian Łoskot

Final look of the game, preset by Sebastian Łoskot

My test lighting in the earlier stage of production

My test lighting in the earlier stage of production

Notebook for proposals that were taken for further development

Notebook for proposals that were taken for further development

Early explorations

Early explorations